GamesNostalgia

Retro games, abandonware, freeware and classic games for PC and Mac

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Latest Game Reviews

007: Licence to Kill

007: Licence to Kill

Author: Adam - Published: 16 March 2020, 3:03 pm

007: Licence to Kill is an arcade shooter developed by Quixel and published by Domark limited in December 1989.

The game is based on the hit James Bond movie of the same name and follows through with the movie plot. The game was designed by Quixel and John Kavanagh, and it was released for Amiga. Commodore 64, Atari ST, ZX Spectrum, MSX, and, later, MS-DOS.

007: Licence to Kill has the usual James Bond feeling, with the possibility of something going haywire at any point in the game. The game is comprised of six parts that are divided into three main sections. James will pursue his nemesis Sanchez who is a South American drug baron. He will pursue his target through various environments pushing the player into countless scenarios that will make you go, ''how did I end up here." While playing, I was pleased to note how the game was pieced together through well-animated cut scenes at the end of each stage, giving it the feel of a complete game rather than it being a set of little ones jammed together.

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Wolfchild

Wolfchild

Author: GN Team - Published: 13 March 2020, 10:53 pm

Wolfchild is a platformer created by Core Design and released in 1992 for the Amiga and Atari ST. Later it was ported to Sega Genesis/Mega Drive, Master System, and other platforms.

Artist and game designer Simon Phipps, also known for Rick Dangerous and Switchblade, created the graphics and the game design of this fantastic title, often compared to Strider and Altered Beast. It's visible that Core Design wanted to create a full "arcade" experience on the Amiga, and they totally did it. Technically speaking, the game is perfect. The visuals (reminiscent of H. R. Giger's works) are superb, music and sound effects excellent. Controls and collision detection are programmed perfectly; the 8-direction scrolling is fluid and fast. It's tough to find problems in this game.

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F/A-18 Interceptor

F/A-18 Interceptor

Author: Adam - Published: 12 March 2020, 9:31 pm

F/A-18 Interceptor is a 3D combat flight simulator developed by Intellisoft and published by Electronic Arts for the Amiga systems in 1988.

The game that allows the player to man a F/A-18 Hornet, in addition to the F-16 Fighting Falcon, was programmed and designed by Bob Dinnerman.

For many of us, this was our first time encountering a 3D simulation, and it was what set the standards for this new genre. At that time, the Amiga was still relatively new (the Amiga 500 was released less than 1 year before). Commodore 64 and other 8-bit systems were still the most popular platforms. Seeing a 16-bit 3D flight simulator was a shock for many users.

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Indy Heat

Indy Heat

Author: Adam - Published: 11 March 2020, 10:03 pm

Danny Sullivan's Indy Heat is an arcade racing game that was developed and published by Leland Corporation in 1991. It was later ported to home platforms, including Amiga, NES, Commodore 64. The Amiga port, released in 1992, was created by The Sales Curve.

The game featured the tracks of the CART series in the 1990s and it had up to nine tracks along with one extra in the NES port of the game.

Players are given a fixed budget, which they can spend freely on upgrading their mean machines. MPG (fuel efficiency), Turbo (speed boosts), Pit-stops, brakes, tires, and engine, all of these components can be upgraded to give the player an edge on whatever division they prefer. This is the real core of the game that, in fact, contains a surprising sense of trial and error involved in it. To be proficient, you must become fluent in the specific upgrades required for each track. For example, a simple one like Indianapolis would require different upgrades compared to tracks that require more maneuvering. However, if this feels too complex, you can always let the computer choose it for you.

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Abandoned Places

Abandoned Places

Author: Adam - Published: 9 March 2020, 2:25 pm

Abandoned Places: A Time For Heroes is a role-playing game developed by ArtGame for the Commodore Amiga and published by Electronic Zoo in 1992. International Computer Entertainment released the MS-DOS port.

The game designed by Francis Staengler and Steve Fábián introduces you to a world of adventure set in a world named Kalynthia. Four heroes are on a quest to save their world from the hands of the evil archmage Bronagh.

Abandoned Places takes on a typical save the world storyline that is very common in the '90s. The story has a pretty dark storyline because there were initially 12 heroes. What happened to the other eight that aren't featured in the game? This goes back to where the heroes originate from. Trapped in stone and buried under the Temple of Heavens Light lies all 12 heroes, but the wizards of Kalynthia only have the power to raise four of them to defend the land. What happened to the rest? Forgotten and trapped.

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Jumpin' Jackson

Jumpin

Author: Adam - Published: 8 March 2020, 5:13 pm

Jumping Jack'son is a top-down puzzle game that was released by Infogrames in 1990. It was mostly puzzle-based, with a hint of action to spice things up. The game sparked an exciting sense of originality thanks to its musical themes and design.

The game, designed by Christophe Laboureau, takes on the story of Jack'son, a yellowish fat little blob that is on the task of freeing the spirit of rock and roll. To do so, he has to drive away dull classical music that is essentially sucking up all the grooviness in his world. With Elvis Presley's first single holding the key to doing so, Jackson is ready to bounce on anyone that tries to dull his tunes.

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